A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. This page was last edited on 9 July 2014, at 16:48. Elite Cannon Galleon removed from the technology tree. Well delve into different army compositions for each of the civs that could give you a chance of victory. Hunting bonus - This is the best, specific bonus in the game. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. Keshiks generate gold while fighting, what is good while engaging Hussars. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Well start considering cavalry (+Camel) units. These include Turks, Italians, Malians and Saracens. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Their economy is great early on, with their 40% faster hunters, but it drops off significantly during the mid-game. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Dont be too harsh on me if I made a mistake. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. For more information, please see our Finally, we must pay attention to gunpowder. This Age of Empires 2 guide will help you understand these situations to win more often. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. Cavalry Archers and Mangudai fire 20% faster The Mongol units can be very cost effective or battles can end in disaster. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. Yeah they're a pretty expensive civ. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. 11 and 12 villager chop wood. 01 Mar 2023 18:49:20 Heres a Table with the particular units I have considered. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. On the verge of destroying the Ottoman Empire, he turned again suddenly. A harsh life of hunting and pastoralism breeds a hardier people. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. http://en.wikipedia.org/wiki/Battle_of_Mohi. The Mongols also have access to powerful siege weapons. I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. The better the Mangudai micro, the heavier the losses will be. The problem is that Mangudais bodyguards, Mongol Hussars, will stand between our Hussars and the Mangudai. Xbows seem the shortest way, since they need most of the techs needed for Mangudai. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). When the mangudai is uppgraded to elite status they have 0 missile delay. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. and our Rams and Scorpions will be shredded by Mongols. Thank you so much for your kind words! Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Manage all your favorite fandoms in one place! Overall, the Mongols are a solid civilization that is great in the early and late game, but struggles during the mid-game. They have many bonuses that allow them to move fast and hit very hard when used effectively. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). :-) Have a nice weekend! Welcome to the AoE2 Strategy Center. This last advantage also applies for their faster-attacking Cavalry Archers. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). He rushed west defeating an Egyptian Mameluke army in Syria. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Yep, that's also my opinion. Thats all. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster What is so great about it? Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Just be careful with early raids and build enough Castles to support unit production. Age of Empires Series Wiki is a FANDOM Games Community. Add some Pikemen for good measure even though nothing can get past 15 SO. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. +50% hunter efficiency? Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. I wont consider mirror matches. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). 18. r/aoe2. Regular Cav Archers are way too expensive. You need lots of them. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. BBCs can be used also to hit the mass of Mangudai from longer distance. They have many bonuses that allow them to move fast and hit very hard when used effectively. For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. Genghis' first target is the vastness of China. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. The Mongols don't have to worry about either. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. It's the fastest gathering in the game. If Drill is researched, the Mongol push will be faster and more difficult to stop. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Nananananana! Mongols get a crazy early game bonus for hunting. Destroyed house foundations no longer provide population space with the Nomads technology. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. For the Age of Empires II article, see Mongols (Age of Empires II) For the Age of Empires IV article, see Mongols (Age of Empires IV) Categories Community content is available under CC-BY-SA unless otherwise noted. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. The Mongols have access to the following units, buildings, and technologies. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. . It took me a while to gather all information and present it to you in an understandable way. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. 7, 8 and 9th villager chop wood. Rattans will fare much better, with their amazing pierce armor and 11 attack. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. . I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. It is especially usefull for the siege ram. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Help us expand it, and you get a cookie. 1- Tree Hop. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. LANGUAGE: Mongolian TECH TREE EXCLUSIONS Am I right in feeling this way? Hunters work 50% faster Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Their economy is not great after the Feudal Age. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Age of Empires II Microsoft Corporation. Outside these areas of expertise, the Mongols fare rather poorly. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. One thing they will never say about you is that you lack passion, or work ethic. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. In 1260 a Muslim army of Egyptian Mamelukes (warrior slaves of high status) defeated the Mongols in present-day Israel, ending the Mongol threat to Islam and its holy cities.Kublai Khan, another grandson of Genghis, completed the conquest of China in 1279, establishing the Yuan dynasty. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. "Good thing I brought my motorized siege units.". The Table shows that Hussar effectiveness goes down when upgrades are missing. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Hi there. Will Ghengis Khan ever find the last dragon ball? Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Mangudai should go together and be intensively microed. To engage Mangudai, nevertheless, you need NUMBERS. The companion to Mangudai will always be Hussars. Verteidigung in age of empires ii: Source: dfgames.net. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Don't you just hate it when China builds a massive wall just to stop you from raiding and pillaging? Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. This is not as effective in earlier ages, as weaker units (such as skirmishers and onagers) can outrange them.The Mangudai is like all archers most effective when used in large masses. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Create an account to follow your favorite communities and start taking part in conversations. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. Mongols just have 400-550 more Food than everybody else automatically. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. Mongols are at their strongest moment in the Castle Age. Still other feudal strats is perfectly fine aswell like m@a and or archers. Lets take a look on them. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. With patch 4.8, Elite Mangudai now have a frame delay of 5. Yeah, making mangudai and siege really hammers your economy (esp. Mangudai attack bonus against siege weapons reduced to +1. Speaking of those two units you generally want to use Hussars as a meatshield for them. Mangudai + Siege Rams + Siege Onagers. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. 120. They pretty much have no real weakness. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. Both openings can cripple our economy if not walled correctly. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). They also have a better meatshield than Mayans in Light Cavalry. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). You should still beware of enemy onagers. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths).
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