I would suggest just not coming here. This zone is also a hot zone some times so it can go even faster than it already is. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. Posts: 1,338. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Create an account to follow your favorite communities and start taking part in conversations. More of the same, except a larger portion of the zone is friendly. Everything has changed with the Seeds of Destruction expansion. This is very repetitive, boring, and slow. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. Do her missions as well. The number of mobs for straight grinding is also really impressive. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Theres an important point to be made about this guide and why its successful. This format works best for me and it's much easier to update than what I used to do. Nameds here hit like runaway freight trains though. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Kill everything here until 68ish. everquest afk mercenary leveling guide. Each time I go back I wander for 5 minutes lost until I log again. A bunch of the missions and HAs are actually really fun too if done once or twice. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Everything is very social. It's cheap and easy to get and you probably can get large amounts of it just as you level. The exp here is good. I avoid the crystalline horrors as they sap mana like wild. The lower level ones spawn outside their cave, with higher level ones as you move back. The Foundation is one of them and might be worth heading to. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Entire house is pretty much open at 26. Wall of Slaughter has repop time of 10 minutes and 40 seconds. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. This amounts to tens of thousands of AA's. The first camp is in the large room in the bottom right side of the map. That's all I have for now folks. At 70 though, it starts to seriously lose it's luster. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. A: Mercs are actually rather cheap to maintain. per mob. Without further ado. So max out at lvl 82 and grind all your final AAs here. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. A: Oh yes he did! (Intelligence level, Upkeep and all that). Go left from the giant hole in the ground after zone in until you get to a pond. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. Balanced: This stance is exactly how it sounds. Field of Scale theme - Journeyman Rank IV. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. The mob level goes up to 92-94. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. The mobs here are level 67. I like to use to portal room for quick evacuation. He drops a key to access the first black reaver room and open up access to the second floor. While you're on that sidebar, read the Returning/New Player FAQ. You must log in or register to reply here. Find Tyrinam and take the Reducing the Threat - Worgs quest. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. The west is a mess and quickly drops away forcing you to gate out one way or another. At 55-62 move to very center area of the zone and kill bigger shades and vampires. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Go. Click here for more information. They hit like Mack trucks but aren't very durable. Begin murdering worgs, turning the quest in every 20 worgs. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Also during spell cooldowns they will use agro reducing abilities. There are two main camps that youll use. and barrel your way to the second city. Undead mobs for your paladins to slay and lots of Dark Elves to murder. Stay close to the friendly dragorn and watch out for nameds until 85. Murder the "of Fire" mobs from 65 to 68. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Q: What happens if I don't have the money to pay for my merc? You'll make the amount it takes to pay them and more from those 5 mobs. Nameds drop a pretty good belt and necklace. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. They are essential to following this guide. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. That is a great point. The north and east pathways are the ones to focus on. When first starting out a healer merc may seem logical, well it's not. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Clerics especially can race through here with their undead killing spells. There is a stupid questline that autostarts the first time you go into the zone. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. When you zone in, the area you are in has mobs level 88-91ish. When you get a new mercenary, it starts at Level 1 with only a single ability. Stay at the entrance until you get to 80, then you can push into the north pathway. Buy the 950 Point Mount that provides levitation. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. I don't know personally, just putting it here on their recommendation. I don't like them and only do them if guildmates beg me to. It's a very easy zone to level in without much drama. Your tank merc can solo any reds from levels 1-60. Once inside, just follow your map and keep heading back until mobs start getting close to your level. At 20, open your map and begin trekking out toward the Stone Hive zone line. They are however allowed into LDoN's. It is packed full of Erudites, undead, and gelatinous cubes. Joined Feb 1, 2009 Messages 62 Reaction score 0 . Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. They will drain half your exp and do very little damage. The cost adds up very very quickly otherwise. This ability, when activated, transports you back to your starting city. The mobs are around level 28-29, so it's a lot of exp for your level. At 6-7 go into the middle cave and kill pumas. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. I just dislike this place in total. Don't bother with one of the far flung camps. How do I fix this? topic on the EQ forums. A: No. If you have a reliable interrupt though, pull like a madman and just prioritize those. Favorite area is the Queen's castle area. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. It slows down a lot after 46 but is worth sticking out. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Grieg himself is often camped but if he is up be careful. Also the mercenary will cost the same amount he would to the level that you shrouded to. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. All rights reserved. Erudin has some mobs that aren't kill on sight, so try not to kill them. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Here are some suggestions as to how to use these areas to hit max level. your mercenary comes equipped with the armor and weapons he needs. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. The North Camp is the second camp when you reach level 77. Mercenaries are the answer to Everquests "grind" and Must-Group to level. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. I may try again with this guide. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. The Droga area is super nice for rangers as the goblins are headshotable. So there is a level 75 vendor, 80, 85, 90 and so on. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Once you zone in there is a monster bridge. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. Stay away from the air giants though. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. Same goes for a male Mercenary Liaison. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Right click anywhere on this box and select "Puller" as your Main Roll. Start in the tunnels and then work your way through the area around the ghoul assassin. Once you reach the wasps that are over there, start killing the wasps. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. For everyone else, exp kinda tapers off around 82. Worth about half a level in that range. Also his armor and weapons will get better as he levels up. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Any commentary is welcome. EverQuest Leveling Zones - 1-15 Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. 38-44 especially will come in a matter of hours. He is a raid target. Black Reaver included. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. The north and east you can at least run out if you botch a pull. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. You get access to mercenaries, which are hireable AI controlled party members. Stance: You're allowed to set the stance that you want your mercenary to be. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Friends of mine swear by them though, the Gyrospires especially. Go in all the buildings. Honestly feel like it's impossible to beat the exp you can get here from 30-35. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. That spot is, like, the ideal afk spot. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Keep clearing until you reach the bridges over water in the northern most area. Healing mercs heal and tanking mercs tank pretty simplistic. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. If you don't like the scenery, zone over to City of Dranik. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. i.e. I look at AFK Mercing as if the . If you have that key from earlier or a rogue to pick the lock, go inside that building. Split or tank em, however your group is set up. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. Otherwise, kill puslings and bubonians. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. With EverQuest free to play, returning players can easily add additional accounts. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. With a group you can pull them pretty easily and have access to a HUGE number of mobs. Just get access to the second of his HAs, Artifacts of Great Importance. Then it starts to slow down. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Healers have a chance of actually rezzing you! I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. So finding a camp could be tough depending on your chosen servers population and the hour of day. With a group of three actual players though, you can steamroll this place for GOBS of experience. The run to it is also very short. It's also a hot zone and that makes it really worth it. At around 91, head to the southern portion of the zone and start killing critters and ghosts. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. This is a list of all the / type commands which can be used in Everquest. Your toons are going to get attacked and hit. See below for the final bit of the guide. Also keep in mind almost everything here summons. Your destination is the top right corner buildings, which contains a ton of animated hands. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. Balanced: This stance is exactly how it sounds. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. Watch out for the clerics if you don't have a solid interrupt. At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. You can use the find command (CTRL + F) to locate such vendors. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Hardest part of this zone is not dying in the fields. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Leveling/Setup This guide covers zones up to Omens of War. These levels will come steadily and you will very likely never be overwhelmed. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Some are also scattered amongst the buildings, just use "Find" to locate them. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Sadly neither zone is a hot zone. Only thing that sucks is most of the mobs do AoE damage. You're Not Done at . I just want it known that this is an imperfect guide, just like every guide. This guide is a solution to that problem. The easiest armor sets to get will probably be the sets from Hardcore Heritage. It's very very easy to do, easily completed solo by all classes. You can box here, but the zone isn't very conducive to it. Just be careful about aggro. It's the only level range I feel that you should be here to the exclusion of anywhere else. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. This disparity increases with levels. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. You can hire a Mercenary at any Mercenary Liaison. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. They complete heal and can do it 7 or 8 times in a row. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. You can actually come here about 60-61 and kill in the area around the zone in/out. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. This will easily take you to 56-57. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Once you are 75, start murdering Giants. It may not display this or other websites correctly. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. This is the only stance a Rogue merc will attack on. The Simple and Rough sets will leave you well off. So I will fix that. You may finish them and have 30-45 minutes to wait. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. That said, I have seen plenty of people level characters solo and F2P. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. At 12, all start killing gnolls or skeletal ogres. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. There is a fortress full of soldier type Alerans. It's Hills of Shade all over again. I have never played F2P so I can't tell you how to negotiate that. There are three nameds you can kill here for a good variety of loot. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Then go and start slaughtering crows, scarecrows, and doombugs. Outside the city are critters which can be pretty easily just wander killed. Kill bears, wolves, and snakes near the zone line to Blightfire. All rights reserved. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Inside the hut talk to Mercenary Mdjal to hire a mercenary. They don't hit excessively hard and are very good exp from 68-74. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. Q: How much better could a Mercenary possibly make leveling? For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. It's essentially a big hole in the ground, but the mobs have low HP and die fast. A: Yes they do! It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. unsure if they removed it or not). I believe the camp is called Library Camp commonly. I will add something in about him. The mob density gets much thicker in both places, so it can be dangerous. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Each Stance has different focuses and allow the mercs to be more or less reactive. Do they take up a group slot? Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Gaesigs and Heligs on the water side come to mind on this. The key is the respawn time for the zone. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. This is no longer a viable leveling method. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. When you suspend your mercenary the button will change to Unsuspend. Fun times. You are using an out of date browser. The Rogue merc does melee damage where as the Wizard merc will nuke, all pretty basic. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. This is a picture of the merc window. A: Your merc will start costing you 2g every 15 minutes at level 14. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Pathings. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. Set Hotkey: Set the current stance you have selected as a Hot Key. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. !1111, (You must log in or sign up to reply here. Finally, heres the math on why I believe this guide has value. Get a PL, swarm lower level content, do some HAs. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . At first, just wait. Should be an easy time though. So I will continue making changes as I see what works best and for who. If you haven't done the others, they are still accessible. Lots of undead for your friendly neighborhood paladins as well. You will need invisibility, levitation, or balls of steel. They are pretty well all headshotable by 63. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Next Last. They hit like trucks and run though, so bring a snare. For example say you shrouded to level 10 Your mercenary will be free again. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps.
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